Khashayar by birth. Xerxes at runtime.

Engine • Graphics • Gameplay

Initializing Profile...

I build low-level systems where performance actually matters. Focused on rendering, architecture, and understanding the hardware.

Currently developing a custom engine in C++ and Vulkan, I prototype fast, break things, and iterate through game jams.

Initializing Contact...

//STATUS: Ready for internship in Feb 2027.

//LOC: Kortrijk, Belgium

Custom Engine : Web Build

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Tech Stack

Languages

C++, C#, HLSL/GLSL, Python, WEB(HTML, CSS, JavaScript)

APIs & Engines

Vulkan, Unity, OpenGL, Unreal

Tools

RenderDoc, CMake, Git, Blender

Project Archive

Custom Engine (Minigin Base)
Feb 2026Engine
Custom Engine (Minigin Base)
OngoingArchitecture
Brackeys Jam 2026.1
Feb 2026Game Jams
Brackeys Jam 2026.1
1 WeekLead DevTeam of 3
XeRender 2.0: Underwater Lighting
Jan 2026Graphics
XeRender 2.0: Underwater Lighting
ResearchVolumetricsImGui
Global Game Jam (Online)
Jan 2026Game Jams
Global Game Jam (Online)
48 HoursLead DevTeam of 2
Hookah Lounge Simulator
Dec 2025Systems
Hookah Lounge Simulator
ManagementSolo DevWIP
Mechanic Simulator
Jan 2025Systems
Mechanic Simulator
Content CreationSolo Dev
Global Game Jam (Berlin)
Jan 2025Game Jams
Global Game Jam (Berlin)
48 HoursLead DevTeam of 3
XeRender 1.0: PBR Renderer
Aug 2024Graphics
XeRender 1.0: PBR Renderer
PBRImGuiSolo
Optimal Pathfinding Snake AI
Aug 2024Systems
Optimal Pathfinding Snake AI
AIAlgorithmsSolo
Polished Uni Jam Project
May 2024Game Jams
Polished Uni Jam Project
100 DaysTeam of 5